WEARABLE TECH CONFERENCE & EXPO BEGINS IN:

From The Experts

Ultra-Slim and Truly Curvable Glass from Corning Arrives - Is a Cool New Apple Product Not Far Behind?


By Tony Rizzo
6/18/2013
There have been a great many rumors over the last few months that Apple is working on a new device that will put to use flexible glass. When we say "flexible glass," we do not mean some sort of plastic that may look like glass but in fact isn't. We specifically mean real glass that can now be made thin enough and flexible enough to literally bend into significantly curved shapes. Nor do we mean a sheet of glass that has just a tiny bit of flex to it - we mean exactly what we say - "completely curvable" glass.

Welcome to Wearable Tech World

Wearable technology is related to both the field of ubiquitous computing and the history and development of wearable computers. With ubiquitous computing, wearable technology share the vision of interweaving technology into the everyday life, of making technology pervasive and interaction frictionless. Through the history and development of wearable computing, this vision has been both contrasted and affirmed. Affirmed through the multiple projects directed at either enhancing or extending functionality of clothing, and as contrast, most notably through Steve Mann's concept of sousveillance. The history of wearable technology is influenced by both of these responses to the vision of ubiquitous computing.


The calculator watch, introduced in the 1980s, was one original piece of widespread worn electronics.


Ilya Fridman designed a Bluetooth headset into a pair of earrings with a hidden microphone. The Spy TIE includes a color video camera and USB Heating Gloves keep hands warm when plugged in.


Wearable Tech World Featured Articles

Originally Funded via Kickstarter, Oculus VR Closes New Funding of $16M to Propel Rift Headset Development
By: Tony Rizzo
Oculus VR, the hot developer of the highly anticipated Oculus Rift, is yet another child of Kickstarter. As has a rapidly growing collection of other tech and non-tech companies, Oculus got its start by taking the online funding route, which was good… - 06/18/2013

Charge Your Phone by Putting It in Your Pocket
By: Joe Rizzo
Lots of people put their phones in their pockets. That doesn't seem strange at all - it's convenient. But researchers at the University of Southampton, a British Russell Group research university, think that you can do more with your pants pockets. - 06/17/2013

Running Coach in Your Sneakers
By: Joe Rizzo
We have seen in the past that Apple has worked on "smart shoe" technology. Apple applied for and was granted a patent at the beginning of 2012 for sensors that could be placed within the heals and soles of shoes. Google has also developed a pair of p… - 06/17/2013

Wearable Tech World Week in Review
By: Joe Rizzo
There are several industries that will benefit from wearable technology. One discipline that might find the most use for it is the health industry. This is especially true for wearable devices that can monitor a vast variety of conditions. - 06/15/2013

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Wearable Tech World Conference

Wearable Tech World Conference

Learn it all at Wearable Tech Conference & Expo

Interweaving technology into the everyday life

  • Put Wearable Tech to Use Through Hands-on Product Demos
  • Meet today's Key Wearables Market Players
  • Hear About the Top Wearables Products, from Healthcare to Gaming
  • Discover What's Already Possible Today and What's Coming Tomorrow
  • Learn about Smart Materials, Conductive Pigments and Soft Circuits
  • See the Latest in Enterprise "Hands-Off" Field Computing
  • Get the Real Handle on Augmented Reality
  • Make the Critical Business Connections to Drive Your Product to Market
  • Uncover your Next Wearable Tech Investment

Who Should Attend

  • Anyone working across the wide range of Wearable Technology market segments needs to attend Wearable Tech Expo
  • CEOs and key decision makers from all companies large and small developing Wearable Tech products and solutions
  • Application developers - whether focused on gaming, pure augmented reality or other wireless- and mobile-connected Wearable Tech solutions
  • Enterprise decision makers that are either ready to evaluate and deploy field service Wearable Tech
  • Enterprise decision makers seeking to gain a clear understanding of enterprise-grade Wearable Tech capabilities
  • VCs, angel investors and investment bankers looking for deep insight into the next new mobile-related technology
  • All connected device manufacturers - M2M technology will play a key role in Augmented Wearable Tech
  • Tech-oriented toy manufacturers
  • Fashion industry executives seeking a strong understanding of Wearable Tech capabilities
  • WebRTC-focused developers seeking additional channels for application development