Wearable Tech World News Feed
November 03, 2015

Microsoft Band 2 Hits Retail Market

A little less than a month after the Microsoft Band 2 debuted at October’s Microsoft 10 unveiling event, the wearable became available for purchase earlier this week. The band is available for purchase in Microsoft stores across America, as well as selected partner retailers like Best Buy and Dick’s Sporting Goods, and online through Amazon. The starting price is 250 dollars.

The Microsoft Band 2 has already generated a lot of buzz in the wearable technology field. First and foremost, many people are already impressed with the band’s versatility. Unlike products the Apple Watch or Android Wear, the Microsoft Band 2 has cross platform capabilities. After connecting over Bluetooth, it can be used with nearly any smart phone, be it an Apple iPhone or Android.

The Band 2 also comes packed with an immense array of sensors that can give wearers detailed information on everything from workout intensity to sleep patterns. The device includes a heart rate sensor, an accelerometer, and even a barometer. The Band can collect all sorts of information beyond what a typical fitness-centric band like the FitBit or JawBone can. For example, Microsoft has already partnered with golf manufacturer TaylorMade to use their Band to help golfers analyze their swing.

People are also talking about the Band 2’s sleek new look, as Microsoft clearly made an effort to address complaints that the previous year’s model looked and felt a tad clunky. The new Band has a curved glass screen that more snugly hugs the wrist, with a futuristic looking metal trim around the outside. In addition, the Band 2 boasts an estimated battery life of 48 hours and is also water resistant, two must haves for a band with fitness tracking capabilities.

Clearly, Microsoft listened to the feedback from users of its first foray into the wearable technology world, and made some of the most sought after improvements in this year’s model. It should be well received by fitness enthusiasts and more casual users of wearable technologies alike. 

Edited by Kyle Piscioniere

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