Wearable Tech World Feature Article
February 13, 2013

NFL Star Partners with Reebok to Tackle Concussions Head On

Reebok has partnered with Tennessee Titans quarterback Matt Hasselbeck and his former teammate Isaiah Kacyvenski to introduce a revolutionary new skullcap designed to diagnose head injuries. CheckLight, a thin skullcap not so different than what some players currently wear now, will have the ability to detect and record the amount of impact an athlete suffers.

“The CheckLight will have a green light, a yellow light and a red light embedded into a skull cap made by Reebok that football players and athletes from other sports like hockey and lacrosse can wear under their helmets. There are also plans to imbed the technology in headbands for other sports such as basketball and soccer,” said Craig Peterson in an article.

CheckLight will work similar to a G-force sticker that is equipped with a green light, yellow light and a red light. The light is designed to turn yellow on moderate impact and red after a more severe impact. CheckLight is designed to act as another set of eyes on the field because, well, let’s face it, when it comes to trauma, you can never have enough eyes on you.

Head injuries have been at the forefront of a lot of NFL news recently. As athletes continually get bigger, faster and stronger, there is more impact on hits and head injuries are becoming more and more common. Through the first 12 weeks of the 2012 season, there were a reported 127 concussions, not including the ones players hide from their teams.

Make no mistake about it, athletes are on the record as saying they don’t always report head injuries to trainers and coaches. Professional football players know that in order to feed their families and pay their bills, they must stay on the field by any means necessary. With stricter concussion baseline testing having been implemented in the past several years, it is getting harder to hide those head injuries, but going back five, six or even seven years, hiding injuries was common practice.

 “My last two (concussions) happened within two weeks of each other in my second-to-last year of playing,” said Kacyvenski, MC10’s Director of Sports Segment Licensing and Business Development. “They were both really scary points in my life. When I say, ‘diagnosed,’ those are the ones where I couldn’t hide it. I really couldn’t function on the field. I couldn’t protect myself. Those are the ones where I had to fess up and say something.”

The CheckLight will be available to athletes of all contact sports including lacrosse and hockey and will be available this spring. Reebok and MC10 also hope to imbed this technology into headbands for other sports like basketball and soccer in the future.

Edited by Rich Steeves

Comments powered by Disqus

Wearable Tech World Media Sponsor

Wearable Tech World Conference

Learn it all at Wearable Tech Conference & Expo

Interweaving technology into the everyday life

  • Put Wearable Tech to Use Through Hands-on Product Demos
  • Meet today's Key Wearables Market Players
  • Hear About the Top Wearables Products, from Healthcare to Gaming
  • Discover What's Already Possible Today and What's Coming Tomorrow
  • Learn about Smart Materials, Conductive Pigments and Soft Circuits
  • See the Latest in Enterprise "Hands-Off" Field Computing
  • Get the Real Handle on Augmented Reality
  • Make the Critical Business Connections to Drive Your Product to Market
  • Uncover your Next Wearable Tech Investment

Who Should Attend

  • Anyone working across the wide range of Wearable Technology market segments needs to attend Wearable Tech Expo
  • CEOs and key decision makers from all companies large and small developing Wearable Tech products and solutions
  • Application developers - whether focused on gaming, pure augmented reality or other wireless- and mobile-connected Wearable Tech solutions
  • Enterprise decision makers that are either ready to evaluate and deploy field service Wearable Tech
  • Enterprise decision makers seeking to gain a clear understanding of enterprise-grade Wearable Tech capabilities
  • VCs, angel investors and investment bankers looking for deep insight into the next new mobile-related technology
  • All connected device manufacturers - M2M technology will play a key role in Augmented Wearable Tech
  • Tech-oriented toy manufacturers
  • Fashion industry executives seeking a strong understanding of Wearable Tech capabilities
  • WebRTC-focused developers seeking additional channels for application development